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JASON
COPELAND ___________________________________________________________
Artist/Animator,
Heavy Water | 9/2010-Present
Artist/Animator,
Team Chivalry | 5/2010-10/2010 Animation Intern, Namco Bandai Games America | 7/2010-9/2010 Splatterhouse (XBOX 360 & PS3) - Responsible for implementation of character animation and effects into in-game cinematics, including scripting troubleshooting and optimization.
Contract
Artist, Sony Visual Arts Services Group | San Diego, CA 10/2009-1/2010
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“I worked with Jason on the development of the Bourne Conspiracy. He is a very dependable artist that has many talents and was always very eager to help the team with many different tasks that were assigned to him. He has outstanding interpersonal skills and was a very effective bridge between the art team and other departments involved in the development of the game. Jason is a great guy and I would be honored to work with him again in the future."
Andrea Cordella, Lead Artist -High Moon Studios |
“In the two years that I spent working beside Jason I was constantly amazed with his level of ambition, both in his commitment to his work as well as his self improvement. Jason was always willing to take on new tasks in other areas, which in turn expanded his skill set. His amicable personality made him a fine member on any team he was part of. It has been a great pleasure to have known and work with Jason.”
Adam Scott, Character Artist - Radical Entertainment |
Jason is a dedicated artist with a great attitude...Always willing to learn and is a team player--attributes that are surprising scarce.” -Alvin Chung, Lead Environment Artist-Bandai Namco Games |
“I've worked with Jason for more than 2 years. He is very dedicated to his work and is always able to give a helping hand. As an artist, he is always improving his skill and learning new ones. Great communication amongst the team and is very reliable when something needs to get done.” -Jay Torcedo, Cinematic Technical Designer - High Moon Studios |