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JASON COPELAND
619.980.3062
gti.copeland@gmail.com

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+ Xbox360, PS3 platform experience
+3DSMax, Maya, Unreal Engine 3, XSI, Flash, After Effects, Dreamweaver
+Photoshop, Illustrator, Premiere, Sound Forge , DevTrack,
+4+ years game experience
+Environment, prop modeling, rigging and skinning, animation and effects creation
+Solid modeling and skinning experience
+Bachelor of Science: Media Arts and Animation
+Superior communication, interdisciplinary and interpersonal skills

 

Artist/Animator, Heavy Water | 9/2010-Present
http://www.heavyh2o.com
- Responsible for all character rigging and animation throughout the studio.
- Interface with and direct a team of artists in satellite studio in India.
- Creation of character and environment assets for use in PlayStation Home content for a wide-range of high-profile clients, including Disney, Sony Computer Entertainment, and Ford Motor Company.

 

Artist/Animator, Team Chivalry | 5/2010-10/2010
http://www.chivalrythegame.com
- Creation of environmental, character prop and animation art assets for use in Chivalry: Medieval Warfare, a stand-alone UDK game meant for digital distribution.
- Tutor new artists in Unreal Engine 3 toolset, including interface and asset creation pipeline.
- Coordination with an international team utilizing the latest modern communication technologies


Animation Intern, Namco Bandai Games America | 7/2010-9/2010
Splatterhouse (XBOX 360 & PS3)
- Responsible for implementation of character animation and effects into in-game cinematics, including scripting troubleshooting and optimization.


Freelance Artist, copelandworks.com | 10/2008-Present

- Continuing Contracts with McGregor and Associates Insurance Administration Company, DesignStudio.com
- Collaborate with clients on a wide variety of projects, ranging from print media to website design and 3D multimedia presentations.
- Committed to providing top-quality work with special attention to established specifications.

 

Contract Artist, Sony Visual Arts Services Group | San Diego, CA 10/2009-1/2010
-Collaborated with fellow artists on props for ModNation Racers beta intro cinematics.
-Created original content for use in Playstation Home.
-Refined and improved outsourced assets.


Associate Artist, Environment Department High Moon Studios | Carlsbad, CA 8/2005-10/2008
Robert Ludlum’s The Bourne Conspiracy (XBOX 360 & PS3)
-Prop Modeling, Texturing, Rigging and Skinning Objects for Animation, Effects Creation
-Assisted Cinematics department by providing custom props
-Worked closely with programmers and designers to fine-tune toolsets
-Collaborated on key showpiece destructible prop objects
-Unreal 3 effects creation and pipeline with relation to destructible objects
-Spearheaded efforts to create consistent effects for "Bourne Instinct" hint system
-Helped prototype initial Kismet-based destructibles system used in “The Bourne Conspiracy”
-Refined and improved outsourced assets in order to fit art direction
-Created extreme high-resolution assets for use in next-gen game engine research and development


QA Tester Sony Online Entertainment | San Diego, CA 7/2005 – 8/2005

EverQuest II (PC), GripShift (PSP), Frantix (PSP)
Testing Art Assets, Finding and Documenting Bugs, Providing Feedback


Associate Product Analyst High Moon Studios | Carlsbad, CA 11/2004-7/2005
Darkwatch (Xbox, PS2), The Shield (PS2)
Finding and Documenting Bugs, Providing Feedback


Production Assistant (Internship) Cinematics Department SCEA | San Diego, CA 7/2001 – 8/2001
SOCOM: U.S. Navy SEALs (PS2), NCAA GameBreaker 2003 (PS2)
Prop Modeling, Effects Creation


Bachelor of Science: Media Arts and Animation 2004

Awarded Highest Honors, Dean’s List, 3.9 GPA
Art Institute of California- San Diego | San Diego, California

 

“I worked with Jason on the development of the Bourne Conspiracy. He is a very dependable artist that has many talents and was always very eager to help the team with many different tasks that were assigned to him. He has outstanding interpersonal skills and was a very effective bridge between the art team and other departments involved in the development of the game. Jason is a great guy and I would be honored to work with him again in the future."

 

Andrea Cordella, Lead Artist -High Moon Studios

“In the two years that I spent working beside Jason I was constantly amazed with his level of ambition, both in his commitment to his work as well as his self improvement. Jason was always willing to take on new tasks in other areas, which in turn expanded his skill set. His amicable personality made him a fine member on any team he was part of. It has been a great pleasure to have known and work with Jason.”

 

Adam Scott, Character Artist - Radical Entertainment

Jason is a dedicated artist with a great attitude...Always willing to learn and is a team player--attributes that are surprising scarce.”

-Alvin Chung, Lead Environment Artist-Bandai Namco Games

 

“I've worked with Jason for more than 2 years. He is very dedicated to his work and is always able to give a helping hand. As an artist, he is always improving his skill and learning new ones. Great communication amongst the team and is very reliable when something needs to get done.”

-Jay Torcedo, Cinematic Technical Designer - High Moon Studios