| During the production of "The
Bourne Conspiracy I was responsible for assisting the Cinematics Department
in a variety of tasks. In this case, I was asked to model, texture, and
create a full parachute model for use at the end of "Eliminate Divandelen."
Utilizing the Bourne character model, I created a full harness and pack
that I then skinned to the Bourne character skeleton, with all unnecessary
joints removed. This way the animators could simply duplicate the animation
for Bourne to the harness skeleton. |